Your goal on each stage is to reach the elevator that will bring you up to the next level. You can take control of devices like doors, trucks, platforms, and so on. You can also use tools like a pickaxe to do various actions like digging. There are often multiple ways to get the job done, and I’d imagine that no two players will find exactly the same solution for some of the more open puzzles. I found the puzzle designs a little more interesting this time around, and the game communicated its intentions a lot better. The game still has a somewhat cumbersome interface and despite having a rather modest number of stages it recycles ideas a little more often than I would optimally like. SwitchArcade Score: 3.5/5 Remote Life ($18.99) Underland: The Climb isn’t a must-have by any means, but I think people who like poking at puzzles will be reasonably satisfied with what they get for their pocket change. Remote Life is a side-scrolling shoot-em-up, which is about as conventional a genre as you can find. But Remote Life is rather unconventional as such things go, and whether or not you like the game is going to depend on how open you are to that. You control the direction of your fire with the second stick. You can shoot down the bullets that enemies fire at you. There is no score, which I imagine will be a big blow for many fans of the genre. The environments themselves are more of a hazard than of the enemies, and most of the challenge in the game comes from navigating their many hazardous passages. You can unlock some extra ships, and there are many extra weapons you’ll find scattered about that you can make use of until they run out of ammo. While the port is decent enough, I have to give a little warning to handheld players. The text is positively tiny and very hard to read on a small screen, and some of the details can also be difficult to make out. That is fatal in this game, because it’s already pretty hard to see which bits of the background can or can’t kill you. This game can be rather difficult in that regard, as the smallest graze of the many solid bits of each stage will cost you a life and your ship’s hit box is really chunky. Remote Life is a odd shooter, and I imagine its quirks are going to push away as many players as they attract. A high level of difficulty is par for the course with this genre, but the deaths in this game are sometimes really cheap because it’s so hard to see what can kill you. The lack of a scoring system also deeply hurts the replay value of Remote Life, and given that you can find an absolute king’s riches of endlessly replayable shoot-em-ups on the Switch at or around a similar price, that’s a big strike against it. SwitchArcade Score: 3/5 QUByte Classics – Jim Power: The Lost Dimension Collection By Piko ($9.99) A looker to be sure, and it evokes those R-Type vibes quite nicely, but it’s hard to recommend Remote Life with much vigor. This is certainly the most unusual QUByte Classics set yet. Thus far the classic status of the games included in this series is somewhat questionable, and Jim Power won’t be breaking that streak. #GARFIELD KART FURIOUS RACING INITIAL RELEASE DATE SERIES# But it carries it forward in more than one way. Jim Power: The Lost Dimension is a deeply troubled game in its original form, but both of the versions in this set are actually recent releases, strictly speaking. The Super NES original that came out back in the day isn’t in this collection, but the Genesis version that was shelved in a near-finished state and put out a year or two ago by Piko is. The other game here is the newly-made NES version of the game built from the ground up by Piko. The good news is that both of these versions are better than the Super NES game. The Genesis version is slightly more lenient than its 16-bit cousin, and given that excessive difficulty is one of the biggest issues with Jim Power, that’s a good thing.
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